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How our learn guides work

Teach io learn guides

How our learn guides work

Short steps, a check after every one, and help aimed at exactly what a pupil got wrong. Built on research teachers already trust, with rules simple enough to explain to a parent.

One small step at a time

Every lesson is split into short bite-sizes of about five minutes. Pupils see all the steps at the top of the page, so they know how much there is and where they are. Only the step they are on is open, so there is less to take in at once.

✓1.2.a · DoneFour stages
21.2.b · NowSort the devices
31.2.c · LockedWhich stage is it?
From KS3 Computing Fundamentals, lesson 1.2: The input–process–output cycle.

The learning loop

1 · Learn

A short explanation

One idea, explained simply, with a diagram wherever a picture helps.

2 · Try

Your turn, straight away

A short activity on exactly what was just taught, using a mix of question types.

3 · Check

Your first answer counts

Pupils can change an answer, but the score that decides what happens next is their first try. It rewards thinking before clicking.

4 · Fix or move on

Help where it is needed

Secure pupils move on. Others get a quick fix: a reminder of the idea and new questions on what they missed.

Rules you can explain to a parent

There is no hidden algorithm. The same answers always lead to the same next step, so a teacher can always say why a pupil moved on or was given more practice.

What happensWhat the pupil seesNext step
80% or more right first timeSecureMoves on
Below 80% first timeQuick fix A reminder of the idea, then new questions on what they got wrongMoves on once the quick fix is done
Quick fix all right first timeFixedMoves on
Quick fix still trickyTeacher check Flagged for the teacherMoves on, so no pupil gets stuck

The research behind it

Small steps, then practice

New material in small steps, with practice and a check for understanding before moving on.

Rosenshine’s Principles of Instruction

Less to hold in mind at once

Short bite-sizes, one at a time, with the structure shown up front, so working memory is spent on the idea, not the page.

Cognitive load theory

Words and pictures together

Diagrams sit next to the explanation they support, not on a separate page.

Dual coding

Recall, not re-reading

Pupils answer from memory straight after learning, and come back to it in later steps and assessments.

Retrieval practice

Feedback that explains

A wrong answer shows why it is wrong and what to ask yourself next time, not just a red cross.

Feedback research

Mastery before moving on

Pupils show they are secure before the next idea builds on it, with extra help for those who need it.

Mastery learning

A mix of question types

Different questions make pupils think in different ways, and make lucky guesses less likely.

Multiple choiceTrue or falseGap fillMatchingSort itPut in orderComplete the tableType your answerShort written answers

Made for how departments teach

Matches your lessons

Each learn guide lines up with the teacher slides, the printable booklets and the course delivery tracker, so the same steps run through class, homework and revision.

Built for the KS3 spiral

KS3 computing topics come back in Year 7, 8 and 9, with an assessment at the end of each term covering what was taught.

Set as homework

Teachers set a course from My classes, see each pupil’s progress, and see a list of pupils who are getting stuck.

Where you will see it now

The step bar, first-try scoring and quick fixes are live in every KS3 computing learn guide, including the Year 7 to 9 online safety guides. When a pupil is still stuck after a quick fix, their teacher sees it on My classes and can mark it as sorted. More key stages will follow.

Questions teachers ask

Can a pupil get stuck?

No. After a quick fix, every pupil can move on. If it is still tricky, the step is flagged so the teacher can pick it up.

Does it replace teaching?

No. It is built to sit alongside your lessons, for homework, catch-up and revision.

Why does the first answer count?

Because changing answers until one turns green shows what a pupil can guess, not what they know. Pupils can still correct their work, and they see why they were wrong.

Does it work in every subject?

It works best where answers are clearly right or wrong, such as computing, maths and science. Longer written answers need a teacher or a mark scheme, not a button.

See it for yourself

Open the first lesson of KS3 Computing Fundamentals and try a bite-size as a pupil would.

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